![]() Vanilla Boss Drop Rates Runestone: 1-2 (50%)Īdditional Bonus Drop Rates: Terraheim: 3-5% (WIP) Non Boss Drop Rates: Enchanting Mats: 5-15% per material type You'll be the next Indiana Jones in no time!Ģ Piece Teasha's Armament (Mistlands\DeepNorth) Hodor hunting a must, Haldor too.Ĭhests are your friend. This is to make Crafting still a viable option, only option early game, encorage early enchanting and finding items via other means more rewarding. Item drops are intentionaly hard to come by via killing mobs, 90% of the time normal worldly mobs will drop enchanting materials only. Scaling Difficulty By World Level - 5% Health, 10% Damage, 5% Attack Speed, 5% Resistance per world Level Sector Level Ups can increase this by a further 3 Stars. World Level Star Chances (0-10 Creatures and Bosses) This means a higher Rarity will always be better than its previous Rarity.Īdditonal Player Count - 2 (Plus number of Players)Ĭreature and Boss Special Effects - On (As per Default CLLC) Health and Stamina increases range from 10-50 depending on Rarity.Īttack Speed, Stagger Duration, Quick Learner, Reflect Damage and all Low Health Effects range from 5-27% depending on Rarity.Īll Magical Effect scale up with no crossover. Health and Stamina Regen percent ranges from 5-45% depending on Rarity. Skills range from 1-20 depending on Rarity. Very Low Probability.īlock and Parry range from 5-45% Depending on Rarity.ĭamage Percent range from 5-45% depending on Rarity.ĭamage Flat range from 3-30 depending on Rarity.Ĭarry Weight is limited to Shoulder and Utility. Resistance (Like the games Wolf Armour) is Cloak and Utility only. ![]() Resistance Percents range from 1-33% and are limited to the following items: Hugos More Two Handers added to Epic Loot tables and Mini Boss drops and looks. Terraheim armour and weapons added to Epic Loots Random Loottables. (Moder death trigger)Įach Biome has 2 NPC Mini Bosses, one in the day and one in the night. (Elder death trigger)Īdds Forest Wolf to Meadows and Black Forest. Populates Ashlands with Fire Golem, Obsidian Golem, Greater Surtling, Flame Spider and Flame Drakes.Īdds Frost Spider, Ghost Warrior and Skeleton Warrior to Mountains.Īdds Elderling to Black Forest. Poulates Deep North with Gray Wolf (NPC), Dire Wolf, Ice Drake, Ice Troll, Ice Ogre, Ice Spider, Awakened and Greater Fenring. Populates Mistlands with four different NPCs, Corrupted Elderling, Void Spider, Jumping Spider and Black Spiders. (Adjust as you see fit in the CLLC config) Allows upto 10 Star Mobs and Bosses to spawn depending on world level.ĥ Star and over start spawning at world level 1.
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